修复bug

This commit is contained in:
facat 2020-10-24 15:24:24 +08:00
parent a5843fb90d
commit be69dc8697
6 changed files with 128 additions and 99 deletions

View File

@ -1,13 +1,13 @@
const utils = require('utils')
module.exports = {
run(creep) {
creep.say('builder')
if (creep.working_target_id) {
let working_target_id = creep.working_target_id;
let working_target = Game.getObjectById(working_target_id);
if (utils.distance(creep.pos, working_target.pos) > 1.5) {
creep.moveTo(working_target);
} else {
// let found = creep.room.lookForAt(LOOK_ENERGY, working_target_pos);
let all_dropped_resource = creep.room.find(FIND_DROPPED_RESOURCES)
let nearest_dropped_enengy = _.filter(all_dropped_resource, function (energy) {
return energy.resourceType == RESOURCE_ENERGY & utils.distance(energy.pos, creep.pos) < 1.5
@ -18,8 +18,7 @@ module.exports = {
//TODO:需要适应不同的建筑
let Re_code = creep.upgradeController(working_target)
if (OK == Re_code) {
// console.log(`${creep.name} upgrade room controller`)
} else {
} else if(Re_code!=ERR_NOT_ENOUGH_RESOURCES && Re_code!=ERR_NOT_IN_RANGE){
console.log(`${creep.name} failed to upgrade room controller:err ${Re_code}`)
}
}

View File

@ -1,19 +1,63 @@
const path=require('path')
const path = require('path')
module.exports = {
run(creep) {
//分配source
if (creep.carry.energy < creep.carryCapacity) {
let sources = creep.room.find(FIND_SOURCES);
//TODO:只去一个地方
if (creep.harvest(sources[0]) == ERR_NOT_IN_RANGE) {
creep.moveTo(sources[0]);
path.visualPath(creep.pos,sources[0].pos);
}
} else {
if (creep.transfer(Game.spawns['Spawn1'], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(Game.spawns['Spawn1']);
path.visualPath(creep.pos,Game.spawns['Spawn1'].pos);
}
let status = change_status()
switch (status) {
case 'harvester':
creep.say('harvester')
harvester_job(creep)
break
case 'picker':
creep.say('picker')
picker_job(creep)
break
}
}
}
function harvester_job(creep) {
//分配source
if (creep.carry.energy < creep.carryCapacity) {
let working_target_id = creep.working_target_id;
let working_target = Game.getObjectById(working_target_id);
if (creep.harvest(working_target) == ERR_NOT_IN_RANGE) {
creep.moveTo(working_target);
path.visualPath(creep.pos, working_target.pos);
}
} else {
if (creep.transfer(Game.spawns['Spawn1'], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(Game.spawns['Spawn1']);
path.visualPath(creep.pos, Game.spawns['Spawn1'].pos);
}
}
}
function picker_job(creep) {
if (Game.spawns['Spawn1'].store.getFreeCapacity(RESOURCE_ENERGY) == 0) {
creep.say('Standby.')
return
}
let working_target_id = creep.working_target_id;
if (!working_target_id) {
creep.say('Standby.')
}
let working_target = Game.getObjectById(working_target_id);
let Re_code = creep.harvest(working_target);
if (Re_code == ERR_NOT_IN_RANGE) {
creep.moveTo(working_target);
} else {
if (OK == Re_code) {
creep.harvest(working_target);
creep.drop(RESOURCE_ENERGY);
}
}
}
function change_status() {
if (_(Game.creeps).filter({ memory: { role: 'transfer' } }).size() > 0) {
return 'picker'
} else {
return 'harvester'
}
}

View File

@ -2,13 +2,6 @@
module.exports = {
init() {
// if (!Memory.Source) {
// Memory.Source = new Object();
// Memory.Source.Energy = [];
// }
// if (!Memory.Controller) {
// Memory.Controller = [];
// }
if (!Memory.Task) {
Memory.Task = {}
};
@ -16,7 +9,7 @@ module.exports = {
Memory.Task.LowPorioty = [];
//WorkingTarget是被跟踪物可以是一个structure、energy、constructionSite也可以是一个creep
if (!Memory.WorkingTarget) {
Memory.WorkingTarget = []
Memory.WorkingTarget = {}
};
}
}

121
main.js
View File

@ -2,40 +2,40 @@ const init = require('init')
const util = require('utils');
const mount = require('mount')
module.exports.loop = function () {
//clean creeps
init.init();
mount.mount()
cleanCreeps()
cleanUnusedMemoryItem()
cleanInvalidMemoryCreep()
cleanTargetMemory()
assign_harvester_picker_to_enery_source();
assign_harvester_to_enery_source();
assign_transfer_to_picker()
assign_builder_to_controller();
assign_transfer_to_builder();
assign_transfer_to_builder();
let isSpawning = false
let energy_source_number = _.filter(Game.spawns['Spawn1'].room.find(FIND_SOURCES_ACTIVE)).length;
let harvester_number = _(Game.creeps).filter({ memory: { role: 'harvester' } }).size();
let picker_number = _(Game.creeps).filter({ memory: { role: 'picker' } }).size();
if (!Game.spawns['Spawn1'].spawning) {
if ((harvester_number + picker_number) < energy_source_number) {
if (harvester_number < energy_source_number) {
isSpawning = true
createHarvestCreep();
}
if (_(Game.creeps).filter({ memory: { role: 'transfer' } }).size() < 2 && !isSpawning) {
if (_(Game.creeps).filter({ memory: { role: 'transfer' } }).size() < energy_source_number && !isSpawning) {
isSpawning = true
createTransferCreep();
}
let builder_number = _.filter(Game.creeps, { memory: { role: 'builder' } }).length
//创造一个builder升级room controller
if (Game.spawns['Spawn1'].room.controller && builder_number == 0 && !isSpawning) {
isSpawning = true
createBuilderCreep();
}
//判断是否需要再增加1个transfer
let transfer_number = _.filter(Game.creeps, { memory: { role: 'transfer' } }).length
if ((builder_number + harvester_number + picker_number) > transfer_number && !isSpawning) {
if ((builder_number + harvester_number) > transfer_number && !isSpawning) {
isSpawning = true
createTransferCreep();
}
}
chanage_role();
assign_task();
}
@ -44,31 +44,33 @@ module.exports.loop = function () {
function cleanCreeps() {
for (let i in Memory.creeps) {
if (!Game.creeps[i]) {
console.log(`${i} is invalid, removed from Memory.creeps`)
delete Memory.creeps[i];
}
}
}
function cleanTargetMemory(){
_.each(Memory.WorkingTarget,target=>_.remove(target.working_creep_names,name=>!Game.creeps[name]))
function cleanTargetMemory() {
for (let i of Object.keys(Memory.WorkingTarget)) {
let target = Memory.WorkingTarget[i]
if (!Game.getObjectById(target.id)) {
console.log(`target ${target.id} is invalid, removed from Memory.WorkingTarget`)
delete Memory.WorkingTarget[i];
}
}
}
function assign_transfer_to_picker() {
//判断有多少个picker的transfer为0
let all_picker = _.filter(Game.creeps, { memory: { role: 'picker' } })
let all_picker = _.filter(Game.creeps, { memory: { role: 'harvester' } })
let picker_has_no_creep = _.filter(all_picker, function (picker) {
return !_.find(Memory.WorkingTarget, target => target.id == picker.id)//Memory.WorkingTarget中没有这个picker目标
})
_.each(picker_has_no_creep, function (picker) {
Memory.WorkingTarget.push({ id: picker.id, working_creep_names: [], cate: 'picker' })//在Memory.WorkingTarget加入需要creep的Picker
Memory.WorkingTarget[picker.name] = { id: picker.id, working_creep_names: [], cate: 'harvester' }//在Memory.WorkingTarget加入需要creep的Picker
})
//先移除已经失效的creep
// let picker_mem=_.filter(Memory.WorkingTarget,{cate:'picker'})
// _.each(picker_mem, function (m) {
// _.remove(m.working_creep_names, creep_name => !Game.creeps[creep_name])//如果一个creep已经不存在了就从列表中移除
// })
let picker_memories = _.filter(Memory.WorkingTarget, picker_memory => picker_memory.working_creep_names.length == 0)
let picker_memories = _.filter(Memory.WorkingTarget, memory => memory.working_creep_names.length == 0 && memory.cate=='harvester')
if (picker_memories.length > 0) {
let available_transfer = _.filter(Game.creeps, creep => !creep.working_target_id && (creep.memory.role == 'transfer'))
if (available_transfer.length > 0) {//一次只安排一个creep
@ -96,14 +98,9 @@ function assign_transfer_to_builder() {
return !_.find(Memory.WorkingTarget, target => target.id == builder.id)//Memory.WorkingTarget中没有这个builder目标
})
_.each(builder_has_no_creep, function (builder) {
Memory.WorkingTarget.push({ id: builder.id, working_creep_names: [], cate: 'builder' })//在Memory.WorkingTarget加入需要creep的builder
Memory.WorkingTarget[builder.name] = { id: builder.id, working_creep_names: [], cate: 'builder' }//在Memory.WorkingTarget加入需要creep的builder
})
// //先移除已经失效的creep
// let bulder_mem=_.filter(Memory.WorkingTarget,{cate:'builder'})
// _.each(bulder_mem, function (m) {
// _.remove(m.working_creep_names, creep_name => !Game.creeps[creep_name])//如果一个creep已经不存在了就从列表中移除
// })
let builder_memories = _.filter(Memory.WorkingTarget, builder_memory => builder_memory.working_creep_names.length == 0)
let builder_memories = _.filter(Memory.WorkingTarget, memory => memory.working_creep_names.length == 0 && memory.cate=='builder')
if (builder_memories.length > 0) {
let available_transfer = _.filter(Game.creeps, creep => !creep.working_target_id && (creep.memory.role == 'transfer'))
if (available_transfer.length > 0) {//一次只安排一个creep
@ -116,29 +113,36 @@ function assign_transfer_to_builder() {
}
}
function cleanUnusedMemoryItem() {
//清理Memory中已经不存在的工作对象
_.remove(Memory.WorkingTarget, function (r) {
if (Game.getObjectById(r.id) === undefined || Game.getObjectById(r.id) === null)
return true
else {
function cleanInvalidMemoryCreep() {
//清理Memory中已经不存在的creep
_.each(Memory.WorkingTarget, function (target) {
_.remove(target.working_creep_names,function(creep_name){
if(!Game.creeps[creep_name]){
console.log(`${creep_name} is invalid, removed from working_creep_names`)
return true
}
return false
}
})
})
}
function assign_creeps(opt) {
let memory = opt.memory
let creep_name_to_assgin_array = opt.creep_name_to_assgin_array//需要分配工作的creeps
//清理Memory中已经不存在的工作对象
// removeUnusedMemoryItem(memory)
//清理Memroy中已经不存在的creep
_.each(memory, function (m) {
_.remove(m.working_creep_names, name => Game.creeps[name] === undefined || Game.creeps[name] === null)
_.remove(m.working_creep_names, function (name) {
if (Game.creeps[name] === undefined || Game.creeps[name] === null) {
console.log(`remove ${name} from ${m.id} working_creep_names`)
return true
}
return false
})
})
_.each(creep_name_to_assgin_array, function (creep_name) {
//先计算每一个target目前有多少个creeps了
let working_creeps_of_target_array = []
let working_creeps_of_target_array = []//记录每个target已有的creep数量
_.each(memory, m => working_creeps_of_target_array.push(m.working_creep_names.length))
let target_to_add_creep = _.filter(memory, m => m.working_creep_names.length == _.min(working_creeps_of_target_array))//选择目前已有creep最少的对其添加creep
if (target_to_add_creep.length > 0) {
@ -150,28 +154,23 @@ function assign_creeps(opt) {
}
function assign_harvester_picker_to_enery_source() {
function assign_harvester_to_enery_source() {
let sources = Game.spawns['Spawn1'].room.find(FIND_SOURCES_ACTIVE);
let all_memory = Memory.WorkingTarget
for (let source of sources) {
let id = source.id
if (_(all_memory).findIndex(f => f['id'] == id) == -1) {
all_memory.push({ 'id': id, 'working_creep_names': [], "cate": 'ENERGY_SOURCE' });
if (!_.find(all_memory,f => f['id'] == id)) {
// console.log(`add id ${id}`)
all_memory[`Energy_${id}`] = { 'id': id, 'working_creep_names': [], "cate": 'ENERGY_SOURCE' };
}
}//向Memory.WorkingTarget里添加所有的Energy Source
// removeUnusedMemoryItem(all_memory)//移除已经不存在的target
//寻找Energy Source的Memory
let energy_memory = _.filter(all_memory, { cate: 'ENERGY_SOURCE' })
//检查一下是否每一个energy至少有一个creep
//先移除已经失效的creep
_.each(energy_memory, function (m) {
_.remove(m.working_creep_names, creep_name => !Game.creeps[creep_name])//如果一个creep已经不存在了就从列表中移除
})
//寻找creep为0的energy source
let energy_source_need_creep_array = _.filter(energy_memory, m => m.working_creep_names.length == 0)
if (energy_source_need_creep_array.length > 0) {
//找到一个空闲的creep
let available_creep_array = _.filter(Game.creeps, creep => !creep.working_target_id && (creep.memory.role == 'harvester' || creep.memory.role == 'picker'))
let available_creep_array = _.filter(Game.creeps, creep => !creep.working_target_id && creep.memory.role == 'harvester')
if (available_creep_array.length > 0) {//每次只安排一个
let opt = {
memory: energy_memory,
@ -187,7 +186,7 @@ function assign_harvester_picker_to_enery_source() {
function assign_builder_to_controller() {
//判断room controller 是否有creep,没有则添加
if (!_.find(Memory.WorkingTarget, target => target.id == Game.spawns['Spawn1'].room.controller.id)) {
Memory.WorkingTarget.push({ id: Game.spawns['Spawn1'].room.controller.id, working_creep_names: [], cate: 'ROOM_CONTROLLER' })
Memory.WorkingTarget[`RoomController_${Game.spawns['Spawn1'].room.controller.id}`] = { id: Game.spawns['Spawn1'].room.controller.id, working_creep_names: [], cate: 'ROOM_CONTROLLER' }
}
let room_controller_mem = _.filter(Memory.WorkingTarget, { cate: 'ROOM_CONTROLLER' })
//先移除已经失效的creep
@ -195,7 +194,7 @@ function assign_builder_to_controller() {
_.remove(m.working_creep_names, creep_name => !Game.creeps[creep_name])//如果一个creep已经不存在了就从列表中移除
})
//寻找creep为0的room controller
let room_controller_need_creep_array = _.filter(room_controller_mem, m => m.working_creep_names.length == 0)
let room_controller_need_creep_array = _.filter(room_controller_mem, m => m.working_creep_names.length == 0 && m.cate=='ROOM_CONTROLLER')
if (room_controller_need_creep_array.length > 0) {
let builder_creep = _.filter(Game.creeps, creep => !creep.working_target_id || creep.memory.role == 'builder')
if (builder_creep.length > 0) {
@ -205,27 +204,13 @@ function assign_builder_to_controller() {
creep_name_to_assgin_array: [builder_creep[0].name]
}
assign_creeps(opt)
}
}
}
}
function chanage_role() {
if (_(Game.creeps).filter({ memory: { role: 'transfer' } }).size() > 0) {
let harvester_array = _(Game.creeps).filter({ memory: { role: 'harvester' } }).value();
// console.log(harvester_array[0].memory.role);
for (let harvester_creep of harvester_array) {
harvester_creep.memory.role = 'picker';
}
} else {
let picker_array = _(Game.creeps).filter({ memory: { role: 'picker' } }).value();
// console.log(harvester_array[0].memory.role);
for (let picker_creep of picker_array) {
picker_creep.memory.role = 'harvester';
}
}
}
function createHarvestCreep() {
//create new creep
@ -234,7 +219,7 @@ function createHarvestCreep() {
Re_code = Game.spawns['Spawn1'].createCreep([MOVE, CARRY, WORK], new_creep_name)
if (Re_code == new_creep_name) {
Game.creeps[new_creep_name].memory.role = 'harvester';
console.log('Create new creep name ' + new_creep_name);
console.log('Create new creep ' + new_creep_name);
} else {
// console.log(`failed to create harvester with code ${Re_code}`);
}
@ -247,7 +232,7 @@ function createTransferCreep() {
Re_code = Game.spawns['Spawn1'].createCreep([MOVE, CARRY, CARRY], new_creep_name);
if (new_creep_name == Re_code) {
Game.creeps[new_creep_name].memory.role = 'transfer';
console.log('Create new creep name ' + new_creep_name);
console.log('Create new creep ' + new_creep_name);
} else {
// console.log(`failed to create transfer with code ${Re_code}`);
}
@ -260,7 +245,7 @@ function createBuilderCreep() {
Re_code = Game.spawns['Spawn1'].createCreep([MOVE, CARRY, WORK], new_creep_name)
if (Re_code == new_creep_name) {
Game.creeps[new_creep_name].memory.role = 'builder';
console.log('Create new creep name ' + new_creep_name);
console.log('Create new creep ' + new_creep_name);
} else {
// console.log(`failed to create builder with code ${Re_code}`);
}

View File

@ -1,5 +1,4 @@
const harvester = require('harvester');
const picker = require('picker');
const transfer = require('transfer');
const builder = require('builder');
module.exports = {
@ -27,9 +26,6 @@ function action() {
case "harvester":
harvester.run(this)
break;
case "picker":
picker.run(this)
break;
case "transfer":
transfer.run(this)
break;

View File

@ -5,7 +5,12 @@ const path = require('path')
module.exports = {
run(creep) {
creep.say('transfer')
let working_target_id = creep.working_target_id
if(!working_target_id){
creep.say('Standby')
return
}
let working_target = Game.getObjectById(working_target_id)
//TODO:处理transfer的对象消失的情况
if(!working_target){
@ -14,7 +19,11 @@ module.exports = {
}
let working_target_pos = working_target.pos
let my_pos = creep.pos;
if (working_target.memory.role == 'picker') {
if(!working_target.memory){
console.log(`check ${creep.name} working target`)
return
}
if (working_target.memory.role == 'harvester') {
if (creep.store.energy < creep.store.getCapacity()) {
if (!working_target) {
@ -57,4 +66,7 @@ module.exports = {
}
}
}
}