自动分配不同的energy source

This commit is contained in:
facat 2020-10-20 17:09:06 +08:00
parent 075b8cbe4a
commit 360d12cd86
3 changed files with 78 additions and 15 deletions

16
init.js
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@ -1,15 +1,11 @@
module.exports = {
init(){
if(!Memory.Source){
Memory.Source=new Object();
Memory.Source.Energy=[];
// let sources = creep.room.find(FIND_SOURCES);
// for(let source in sources){
// }
init() {
if (!Memory.Source) {
Memory.Source = new Object();
Memory.Source.Energy = [];
}
}
}
}

67
main.js
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@ -1,10 +1,14 @@
const init=require('init')
const init = require('init')
const harvester = require('harvester');
const picker = require('picker');
const util = require('utils');
const transfer = require('transfer');
module.exports.loop = function () {
init.init();
// if (Game.time % 20 == 0) {
assign_creep_to_enery_source();//由于循环较多每20 tick执行一次
// }
Creep.prototype.action = action;
if ((_(Game.creeps).filter({ memory: { role: 'harvester' } }).size() + _(Game.creeps).filter({ memory: { role: 'picker' } }).size()) < 2) {
createHarvestCreep();
@ -41,6 +45,67 @@ function assign_task() {
creep.action();
}
}
function assign_creep_to_enery_source() {
//清理Energy中已经没有的Source
if (Memory.Source.Energy) {
_(Memory.Source.Energy).remove(function (r) { return Game.getObjectById(r['id']) === undefined; });
}
let sources = Game.spawns['Spawn1'].room.find(FIND_SOURCES);
for (let source of sources) {
let id = source.id
if (_(Memory.Source.Energy).findIndex(f => f['id'] == id) == -1) {
Memory.Source.Energy.push({ 'id': id, 'working_creep_names': [] });
}
}
let harvester_creeps = _(Game.creeps).filter(function (r) { return r.memory.role == 'harvester' | r.memory.role == 'picker'; }).value();
// 从Memory.Source.Energy中移除已经没有的creep
for (let mem_source of Memory.Source.Energy) {
_(mem_source['working_creep_names']).each(function (creep_name) {
if (Game.creeps[creep_name] === undefined) {
console.log(`deleted ${creep_name}`);
return true;
}
return false;
})
_(mem_source['working_creep_names']).remove(creep_name => Game.creeps[creep_name] === undefined)
// let new_working_creeep_name_array=[];
// new_working_creeep_name_array.push(...mem_source['working_creep_names'])
// for(let creep_name of mem_source['working_creep_names']){
// if(Game.creeps[creep_name]===undefined){
// delete new_working_creeep_name_array[creep_name]
// console.log(`deleted ${creep_name}`);
// }
// }
// new_working_creeep_name_array=_(new_working_creeep_name_array).filter(r=>r!=undefined).value();
// mem_source['working_creep_names'].splice(0,mem_source['working_creep_names'].length);
// mem_source['working_creep_names'].push(...new_working_creeep_name_array);
// console.log(`Now it's ${mem_source['working_creep_names']}`);
}
let unassigned_creeps_names = [];
for (let creep of harvester_creeps) {//统计哪些没有工作
// let assigned = false;
if (creep.working_target_id === undefined) {
unassigned_creeps_names.push(creep.name);
}
}
//开始安排
for (let unassigned_creep_name of unassigned_creeps_names) {
//能源矿已有creep的数量
let energy_working_creep_n = [];
for (let mem_source of Memory.Source.Energy) {
energy_working_creep_n.push(mem_source['working_creep_names'].length);
}
let energy_index = _(energy_working_creep_n).indexOf(_(energy_working_creep_n).min());
Memory.Source.Energy[energy_index]['working_creep_names'].push(unassigned_creep_name);
Game.creeps[unassigned_creep_name].working_target_id = Memory.Source.Energy[energy_index]['id'];
}
}
function chanage_role() {

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@ -1,13 +1,15 @@
//只收集,不运输
module.exports = {
run(creep) {
let sources = creep.room.find(FIND_SOURCES);
let Re_code=creep.harvest(sources[0]);
// let sources = creep.room.find(FIND_SOURCES);
let working_target_id=creep.working_target_id;
let working_target=Game.getObjectById(working_target_id);
let Re_code=creep.harvest(working_target);
if ( Re_code== ERR_NOT_IN_RANGE) {
creep.moveTo(sources[0]);
creep.moveTo(working_target);
}else{
if(OK==Re_code){
creep.harvest(sources[0]);
creep.harvest(working_target);
creep.drop(RESOURCE_ENERGY);
}
}