refactor: 移除地面填充绘制逻辑
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@@ -293,16 +293,6 @@ const drawGround = (range: ReturnType<typeof calculateRange>) => {
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ctx.moveTo(toCanvasX(leftX, range), toCanvasY(leftY, range))
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ctx.lineTo(toCanvasX(rightX, range), toCanvasY(rightY, range))
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ctx.stroke()
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// 地面填充
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ctx.fillStyle = 'rgba(121, 85, 72, 0.1)'
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ctx.beginPath()
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ctx.moveTo(toCanvasX(leftX, range), toCanvasY(leftY, range))
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ctx.lineTo(toCanvasX(rightX, range), toCanvasY(rightY, range))
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ctx.lineTo(toCanvasX(rightX, range), toCanvasY(-50, range))
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ctx.lineTo(toCanvasX(leftX, range), toCanvasY(-50, range))
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ctx.closePath()
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ctx.fill()
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}
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// 监听参数变化
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