60 lines
2.3 KiB
JavaScript
60 lines
2.3 KiB
JavaScript
const utils = require('utils')
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const path = require('path')
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// const harvester = require("./harvester");
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module.exports = {
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run(creep) {
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let working_target_id = creep.working_target_id
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let working_target = Game.getObjectById(working_target_id)
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//TODO:处理transfer的对象消失的情况
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if(!working_target){
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creep.working_target_id=null
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return
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}
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let working_target_pos = working_target.pos
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let my_pos = creep.pos;
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if (working_target.memory.role == 'picker') {
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if (creep.store.energy < creep.store.getCapacity()) {
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if (!working_target) {
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// console.log(`${creep.name} working target vanished. Turn to unassigned.`)
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return
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}
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if (utils.distance(working_target_pos, my_pos) > 1.5) {//在附近就是1或者1.414
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creep.moveTo(working_target_pos);
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path.visualPath(creep.pos, working_target_pos);
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} else {
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//find dropped source
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let found = creep.room.lookForAt(LOOK_ENERGY, working_target_pos);
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if (found.length > 0) {
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creep.pickup(found[0])
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}
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}
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} else {
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if (creep.transfer(Game.spawns['Spawn1'], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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creep.moveTo(Game.spawns['Spawn1']);
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path.visualPath(creep.pos, Game.spawns['Spawn1'].pos);
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}
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}
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}
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if (working_target.memory.role == 'builder') {
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if (creep.store.energy > 0) {
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if (utils.distance(working_target_pos, my_pos) > 1.5) {//在附近就是1或者1.414
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creep.moveTo(working_target_pos);
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path.visualPath(creep.pos, working_target_pos);
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} else {
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creep.drop(RESOURCE_ENERGY)
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}
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} else {
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if (creep.withdraw(Game.spawns['Spawn1'], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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creep.moveTo(Game.spawns['Spawn1']);
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path.visualPath(creep.pos, Game.spawns['Spawn1'].pos);
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}
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}
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}
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}
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} |