screep/main.js

102 lines
3.0 KiB
JavaScript

const init=require('init')
const harvester = require('harvester');
const picker = require('picker');
const util = require('utils');
const transfer = require('transfer');
module.exports.loop = function () {
init.init();
Creep.prototype.action = action;
if ((_(Game.creeps).filter({ memory: { role: 'harvester' } }).size() + _(Game.creeps).filter({ memory: { role: 'picker' } }).size()) < 2) {
createHarvestCreep();
} else {
if (_(Game.creeps).filter({ memory: { role: 'transfer' } }).size() < 2) {
createTransferCreep();
}
}
chanage_role();
assign_task();
}
function action() {
let role = this.memory.role;
// this.say(`${role}`);
switch (role) {
case "harvester":
harvester.run(this)
break;
case "picker":
picker.run(this)
break;
case "transfer":
transfer.run(this)
break;
}
}
function assign_task() {
for (const creep_id in Game.creeps) {
let creep = Game.creeps[creep_id];
creep.action();
}
}
function chanage_role() {
if (_(Game.creeps).filter({ memory: { role: 'transfer' } }).size() > 0) {
let harvester_array = _(Game.creeps).filter({ memory: { role: 'harvester' } }).value();
// console.log(harvester_array[0].memory.role);
for (let harvester_creep of harvester_array) {
harvester_creep.memory.role = 'picker';
}
} else {
let picker_array = _(Game.creeps).filter({ memory: { role: 'picker' } }).value();
// console.log(harvester_array[0].memory.role);
for (let picker_creep of picker_array) {
picker_creep.memory.role = 'harvester';
}
}
}
function get_creep_with_name(inlcude_string) {
let creeps = [];
for (const creep_id in Game.creeps) {
let creep = Game.creeps[creep_id];
if (creep.name.include(inlcude_string)) {
creeps.push(creep);
}
}
return creeps;
}
function count(hash_container) {
return Object.keys(hash_container).length
}
function createHarvestCreep() {
//create new creep
let new_creep_name = "AUTO_CREATE_Harvester_" + util.uuid();
let Re_code;
Re_code = Game.spawns['Spawn1'].createCreep([MOVE, CARRY, WORK], new_creep_name)
if (Re_code == new_creep_name) {
Game.creeps[new_creep_name].memory.role = 'harvester';
console.log('Create new creep name ' + new_creep_name);
} else {
console.log(`failed to create harvester with code ${Re_code}`);
}
}
function createTransferCreep() {
//create new creep
let new_creep_name = "AUTO_CREATE_Transfer_" + util.uuid();
let Re_code;
Re_code = Game.spawns['Spawn1'].createCreep([MOVE, CARRY, CARRY], new_creep_name);
if (new_creep_name == Re_code) {
Game.creeps[new_creep_name].memory.role = 'transfer';
console.log('Create new creep name ' + new_creep_name);
} else {
console.log(`failed to create transfer with code ${Re_code}`);
}
}