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module.exports = {
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run(creep) {
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if (Game.spawns.Spawn1.store.getFreeCapacity(RESOURCE_ENERGY) == 0) {
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if (creep.transfer(Game.spawns.Spawn1.room.controller, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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creep.moveTo(Game.spawns.Spawn1.room.controller.pos);
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}
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}
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}
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} |