//只收集,不运输 module.exports = { run(creep) { if(Game.spawns['Spawn1'].store.getFreeCapacity(RESOURCE_ENERGY)==0){ creep.say('Standby.') return } let working_target_id = creep.working_target_id; let working_target = Game.getObjectById(working_target_id); let Re_code = creep.harvest(working_target); if (Re_code == ERR_NOT_IN_RANGE) { creep.moveTo(working_target); } else { if (OK == Re_code) { creep.harvest(working_target); creep.drop(RESOURCE_ENERGY); } else { console.log(`${creep.name} ${creep.memory.role} working target ${working_target_id}`) console.log(`${creep.name} ${creep.memory.role} err: ${Re_code}`) } } } }