const utils=require('utils') const path=require('path') // const harvester = require("./harvester"); module.exports = { run(creep) { if (creep.carry.energy < creep.carryCapacity) { let working_target_id=creep.working_target_id let working_target=Game.getObjectById(working_target_id) if(!working_target){ // console.log(`${creep.name} working target vanished. Turn to unassigned.`) return } let working_target_pos=working_target.pos let my_pos=creep.pos; if(utils.distance(working_target_pos,my_pos)>1.5){//在附近就是1或者1.414 creep.moveTo(working_target_pos); path.visualPath(creep.pos,working_target_pos); }else{ //find dropped source let found=creep.room.lookForAt(LOOK_ENERGY,working_target_pos); if(found.length>0){ creep.pickup(found[0]) } } }else{ if (creep.transfer(Game.spawns['Spawn1'], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { creep.moveTo(Game.spawns['Spawn1']); path.visualPath(creep.pos,Game.spawns['Spawn1'].pos); } } } }