const utils = require('utils') module.exports = { run(creep) { if (creep.working_target_id) { let working_target_id = creep.working_target_id; let working_target = Game.getObjectById(working_target_id); if (utils.distance(creep.pos, working_target.pos) > 1.5) { creep.moveTo(working_target); } else { // let found = creep.room.lookForAt(LOOK_ENERGY, working_target_pos); let all_dropped_resource = creep.room.find(FIND_DROPPED_RESOURCES) let nearest_dropped_enengy = _.filter(all_dropped_resource, function (energy) { return energy.resourceType == RESOURCE_ENERGY & utils.distance(energy.pos, creep.pos) < 1.5 }) if (nearest_dropped_enengy.length > 0) { let Re_code_pickup = creep.pickup(nearest_dropped_enengy[0]); if (OK == Re_code_pickup) { //TODO:需要适应不同的建筑 let Re_code = creep.upgradeController(working_target) if (OK == Re_code) { // console.log(`${creep.name} upgrade room controller`) } else { console.log(`${creep.name} failed to upgrade room controller:err ${Re_code}`) } } } } } } }