const utils=require('utils') // const harvester = require("./harvester"); module.exports = { run(creep) { if (creep.carry.energy < creep.carryCapacity) { let harvester_array = _(Game.creeps).filter({ memory: { role: 'picker' } }).value(); let harvester_creep=harvester_array[0]; let target_harvester_pos=harvester_creep.pos; let my_pos=creep.pos; // console.log("distance "+utils.distance(target_harvester_pos,my_pos)) if(utils.distance(target_harvester_pos,my_pos)>1.5){//在附近就是1或者1.414 creep.moveTo(target_harvester_pos); }else{ //find dropped source let found=creep.room.lookForAt(LOOK_ENERGY,target_harvester_pos); if(found.length>0){ creep.pickup(found[0]) } } }else{ if (creep.transfer(Game.spawns['Spawn1'], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { creep.moveTo(Game.spawns['Spawn1']); } } } }