//只收集,不运输 module.exports = { run(creep) { // let sources = creep.room.find(FIND_SOURCES); let working_target_id=creep.working_target_id; let working_target=Game.getObjectById(working_target_id); let Re_code=creep.harvest(working_target); if ( Re_code== ERR_NOT_IN_RANGE) { creep.moveTo(working_target); }else{ if(OK==Re_code){ creep.harvest(working_target); creep.drop(RESOURCE_ENERGY); } } } }