const init=require('init') const harvester = require('harvester'); const picker = require('picker'); const util = require('utils'); const transfer = require('transfer'); module.exports.loop = function () { init.init(); Creep.prototype.action = action; if ((_(Game.creeps).filter({ memory: { role: 'harvester' } }).size() + _(Game.creeps).filter({ memory: { role: 'picker' } }).size()) < 2) { createHarvestCreep(); } else { if (_(Game.creeps).filter({ memory: { role: 'transfer' } }).size() < 2) { createTransferCreep(); } } chanage_role(); assign_task(); } function action() { let role = this.memory.role; // this.say(`${role}`); switch (role) { case "harvester": harvester.run(this) break; case "picker": picker.run(this) break; case "transfer": transfer.run(this) break; } } function assign_task() { for (const creep_id in Game.creeps) { let creep = Game.creeps[creep_id]; creep.action(); } } function chanage_role() { if (_(Game.creeps).filter({ memory: { role: 'transfer' } }).size() > 0) { let harvester_array = _(Game.creeps).filter({ memory: { role: 'harvester' } }).value(); // console.log(harvester_array[0].memory.role); for (let harvester_creep of harvester_array) { harvester_creep.memory.role = 'picker'; } } else { let picker_array = _(Game.creeps).filter({ memory: { role: 'picker' } }).value(); // console.log(harvester_array[0].memory.role); for (let picker_creep of picker_array) { picker_creep.memory.role = 'harvester'; } } } function get_creep_with_name(inlcude_string) { let creeps = []; for (const creep_id in Game.creeps) { let creep = Game.creeps[creep_id]; if (creep.name.include(inlcude_string)) { creeps.push(creep); } } return creeps; } function count(hash_container) { return Object.keys(hash_container).length } function createHarvestCreep() { //create new creep let new_creep_name = "AUTO_CREATE_Harvester_" + util.uuid(); let Re_code; Re_code = Game.spawns['Spawn1'].createCreep([MOVE, CARRY, WORK], new_creep_name) if (Re_code == new_creep_name) { Game.creeps[new_creep_name].memory.role = 'harvester'; console.log('Create new creep name ' + new_creep_name); } else { console.log(`failed to create harvester with code ${Re_code}`); } } function createTransferCreep() { //create new creep let new_creep_name = "AUTO_CREATE_Transfer_" + util.uuid(); let Re_code; Re_code = Game.spawns['Spawn1'].createCreep([MOVE, CARRY, CARRY], new_creep_name); if (new_creep_name == Re_code) { Game.creeps[new_creep_name].memory.role = 'transfer'; console.log('Create new creep name ' + new_creep_name); } else { console.log(`failed to create transfer with code ${Re_code}`); } }