module.exports = { run(creep) { if (Game.spawns.Spawn1.store.getFreeCapacity(RESOURCE_ENERGY) == 0) { if (creep.transfer(Game.spawns.Spawn1.room.controller, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { creep.moveTo(Game.spawns.Spawn1.room.controller.pos); } } } }