module.exports = { run(creep) { if (creep.carry.energy < creep.carryCapacity){ if(ERR_NOT_IN_RANGE==creep.withdraw(Game.spawns.Spawn1,RESOURCE_ENERGY)){ creep.moveTo(Game.spawns.Spawn1); } }else{ let construction_site=creep.room.find(FIND_CONSTRUCTION_SITES); if(ERR_NOT_IN_RANGE==creep.build(construction_site[0])){ creep.moveTo(construction_site[0]); } } } }