#include "Client.h" Client::Client(QObject *parent) : QObject(parent) { tcpSocket = new QTcpSocket(this); connect(tcpSocket,SIGNAL(connected()),this,SLOT(connected()) ); } void Client::sendMessage(const QString& message) { Secret* secret=new Secret; QString encodedText=secret->getEncodeString(message); this->message=encodedText; //qDebug()<tcpSocket->close(); this->startConnection(); this->socketState=QTcpSocket::ConnectingState; this->trialCount=1; this->timer=this->startTimer(1000); //qDebug()<<"start timer"<<"\n"; } void Client::connected() { tcpSocket->write(message.toUtf8()); tcpSocket->waitForBytesWritten(10*1000); //tcpSocket->write("\n\n\n\n\n"); tcpSocket->waitForBytesWritten(10*1000); this->socketState=QTcpSocket::ConnectedState; emit this->connectionSuccess(true); this->killTimer(this->timer); this->tcpSocket->close(); } void Client::startConnection() { //qDebug()<tcpSocket->connectToHost(Config::getDesIP(),QString(Config::getDesPort()).toInt() ); } void Client::timerEvent(QTimerEvent *e) { //qDebug()<<"try"<trialCount<<"\n"; if(this->trialCount==6) { this->tcpSocket->close(); this->killTimer(this->timer); emit this->connectionSuccess(false); } if(this->socketState==QTcpSocket::ConnectingState) { //this->tcpSocket->close(); //this->startConnection(); this->trialCount+=1; } }