feat: 将动画组件改为可折叠式设计
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@@ -1,20 +1,16 @@
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<template>
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<q-card class="shadow-2">
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<q-card-section class="bg-indigo-50">
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<q-card-section class="bg-indigo-50 cursor-pointer" @click="toggleExpand">
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<div class="text-h6 text-indigo-900 flex items-center gap-2">
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<q-icon name="animation" />
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EGM 动画可视化
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<q-space />
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<q-toggle
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v-model="enabled"
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label="启用动画"
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color="primary"
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@update:model-value="onEnableChange"
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/>
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<q-icon :name="expanded ? 'expand_less' : 'expand_more'" />
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</div>
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</q-card-section>
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<q-card-section>
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<q-slide-transition>
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<q-card-section v-show="expanded">
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<canvas
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ref="canvasRef"
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:width="canvasWidth"
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@@ -22,6 +18,7 @@
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class="animation-canvas"
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/>
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</q-card-section>
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</q-slide-transition>
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</q-card>
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</template>
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@@ -40,12 +37,26 @@ const coordRange = {
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yMax: 500
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}
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// 启用/禁用动画
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const enabled = ref(false)
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// 展开/折叠状态
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const expanded = ref(false)
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const canvasRef = ref<HTMLCanvasElement | null>(null)
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let ctx: CanvasRenderingContext2D | null = null
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let tick = 0
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// 切换展开/折叠
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const toggleExpand = () => {
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expanded.value = !expanded.value
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if (expanded.value) {
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// 展开时初始化画布
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setTimeout(() => {
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if (canvasRef.value) {
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ctx = canvasRef.value.getContext('2d')
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initFig()
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}
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}, 350) // 等待动画完成
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}
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}
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// 坐标转换:数据坐标 -> Canvas 坐标
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const toCanvasX = (x: number): number => {
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return ((x - coordRange.xMin) / (coordRange.xMax - coordRange.xMin)) * canvasWidth
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@@ -58,7 +69,7 @@ const toCanvasY = (y: number): number => {
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// 初始化画布
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const initFig = () => {
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if (!ctx || !enabled.value) return
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if (!ctx || !expanded.value) return
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ctx.fillStyle = '#ffffff'
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ctx.fillRect(0, 0, canvasWidth, canvasHeight)
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@@ -108,7 +119,7 @@ const clear = () => {
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// 添加 RG 线(地面线)
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const addRgLine = (points: [number, number][]) => {
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if (!ctx || !enabled.value || !points || points.length === 0) return
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if (!ctx || !expanded.value || !points || points.length === 0) return
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ctx.strokeStyle = '#2196F3'
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ctx.lineWidth = 2
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@@ -128,7 +139,7 @@ const addRgLine = (points: [number, number][]) => {
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// 添加 RS 圆(地线保护弧)- 这是每帧第一个绘制的元素,先清除画布
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const addRs = (rs: number, rsX: number, rsY: number) => {
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if (!ctx || !enabled.value) return
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if (!ctx || !expanded.value) return
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// 清除并重新初始化画布,准备绘制新的一帧
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clear()
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@@ -147,7 +158,7 @@ const addRs = (rs: number, rsX: number, rsY: number) => {
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// 添加 RC 圆(导线暴露弧)
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const addRc = (rc: number, rcX: number, rcY: number) => {
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if (!ctx || !enabled.value) return
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if (!ctx || !expanded.value) return
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const canvasX = toCanvasX(rcX)
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const canvasY = toCanvasY(rcY)
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@@ -169,7 +180,7 @@ const addExposeArea = (
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intersectionX2: number,
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intersectionY2: number
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) => {
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if (!ctx || !enabled.value) return
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if (!ctx || !expanded.value) return
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ctx.strokeStyle = '#F44336'
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ctx.lineWidth = 3
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@@ -189,29 +200,23 @@ const addExposeArea = (
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// 暂停并刷新 - 用于下一帧绘制前清除
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const pause = () => {
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if (!ctx || !enabled.value) return
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if (!ctx || !expanded.value) return
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tick += 1
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// 不立即清除,等待下一次绑图时清除
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// 这样用户可以看到当前帧
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}
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// 启用状态改变
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const onEnableChange = (value: boolean) => {
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if (value) {
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initFig()
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} else {
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clear()
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}
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}
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// 暴露方法给父组件或全局调用
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const animationApi = {
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enable: (enable: boolean) => {
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enabled.value = enable
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onEnableChange(enable)
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expanded.value = enable
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if (enable && canvasRef.value) {
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ctx = canvasRef.value.getContext('2d')
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initFig()
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}
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},
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isEnabled: () => enabled.value,
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isEnabled: () => expanded.value,
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initFig,
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clear,
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addRgLine,
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@@ -229,13 +234,6 @@ declare global {
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}
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onMounted(() => {
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if (canvasRef.value) {
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ctx = canvasRef.value.getContext('2d')
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if (enabled.value) {
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initFig()
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}
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}
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// 注册全局 API
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window.animationApi = animationApi
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})
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