feat: 添加 EGM 计算动画可视化功能
在 web 界面中实现 EGM 计算过程的动画展示,包括地线保护弧、导线暴露弧和地面线的动态绘制。重构 main.py 以支持可选的动画参数传递,并新增 Animation.vue 组件和 WebAnimation 类实现前后端交互。
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@@ -4,4 +4,4 @@
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<script setup lang="ts">
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import ParameterForm from '@/components/ParameterForm.vue'
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</script>
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</script>
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258
webui/src/components/Animation.vue
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258
webui/src/components/Animation.vue
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<template>
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<q-card class="shadow-2">
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<q-card-section class="bg-indigo-50">
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<div class="text-h6 text-indigo-900 flex items-center gap-2">
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<q-icon name="animation" />
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EGM 动画可视化
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<q-space />
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<q-toggle
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v-model="enabled"
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label="启用动画"
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color="primary"
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@update:model-value="onEnableChange"
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/>
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</div>
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</q-card-section>
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<q-card-section>
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<canvas
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ref="canvasRef"
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:width="canvasWidth"
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:height="canvasHeight"
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class="animation-canvas"
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/>
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</q-card-section>
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</q-card>
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</template>
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<script setup lang="ts">
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import { ref, onMounted, onUnmounted } from 'vue'
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// Canvas 尺寸
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const canvasWidth = 600
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const canvasHeight = 600
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// 坐标范围(对应 animation.py 的 [-500, 500])
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const coordRange = {
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xMin: -500,
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xMax: 500,
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yMin: -500,
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yMax: 500
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}
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// 启用/禁用动画
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const enabled = ref(false)
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const canvasRef = ref<HTMLCanvasElement | null>(null)
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let ctx: CanvasRenderingContext2D | null = null
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let tick = 0
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// 坐标转换:数据坐标 -> Canvas 坐标
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const toCanvasX = (x: number): number => {
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return ((x - coordRange.xMin) / (coordRange.xMax - coordRange.xMin)) * canvasWidth
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}
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const toCanvasY = (y: number): number => {
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// Canvas Y 轴向下,需要反转
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return canvasHeight - ((y - coordRange.yMin) / (coordRange.yMax - coordRange.yMin)) * canvasHeight
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}
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// 初始化画布
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const initFig = () => {
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if (!ctx || !enabled.value) return
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ctx.fillStyle = '#ffffff'
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ctx.fillRect(0, 0, canvasWidth, canvasHeight)
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// 绘制坐标轴
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ctx.strokeStyle = '#e0e0e0'
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ctx.lineWidth = 1
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// X 轴
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ctx.beginPath()
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ctx.moveTo(0, toCanvasY(0))
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ctx.lineTo(canvasWidth, toCanvasY(0))
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ctx.stroke()
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// Y 轴
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ctx.beginPath()
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ctx.moveTo(toCanvasX(0), 0)
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ctx.lineTo(toCanvasX(0), canvasHeight)
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ctx.stroke()
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// 绘制刻度
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ctx.fillStyle = '#666'
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ctx.font = '10px Arial'
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ctx.textAlign = 'center'
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for (let x = coordRange.xMin; x <= coordRange.xMax; x += 100) {
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if (x !== 0) {
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const canvasX = toCanvasX(x)
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ctx.fillText(x.toString(), canvasX, toCanvasY(0) + 15)
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}
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}
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ctx.textAlign = 'right'
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for (let y = coordRange.yMin; y <= coordRange.yMax; y += 100) {
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if (y !== 0) {
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const canvasY = toCanvasY(y)
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ctx.fillText(y.toString(), toCanvasX(0) - 5, canvasY + 3)
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}
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}
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}
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// 清除画布
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const clear = () => {
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if (!ctx) return
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ctx.clearRect(0, 0, canvasWidth, canvasHeight)
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}
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// 添加 RG 线(地面线)
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const addRgLine = (points: [number, number][]) => {
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if (!ctx || !enabled.value || !points || points.length === 0) return
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ctx.strokeStyle = '#2196F3'
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ctx.lineWidth = 2
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ctx.beginPath()
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points.forEach((point, index) => {
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const canvasX = toCanvasX(point[0])
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const canvasY = toCanvasY(point[1])
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if (index === 0) {
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ctx!.moveTo(canvasX, canvasY)
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} else {
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ctx!.lineTo(canvasX, canvasY)
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}
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})
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ctx.stroke()
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}
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// 添加 RS 圆(地线保护弧)- 这是每帧第一个绘制的元素,先清除画布
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const addRs = (rs: number, rsX: number, rsY: number) => {
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if (!ctx || !enabled.value) return
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// 清除并重新初始化画布,准备绘制新的一帧
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clear()
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initFig()
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const canvasX = toCanvasX(rsX)
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const canvasY = toCanvasY(rsY)
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const canvasRadius = rs * (canvasWidth / (coordRange.xMax - coordRange.xMin))
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ctx.strokeStyle = '#4CAF50'
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ctx.lineWidth = 2
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ctx.beginPath()
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ctx.arc(canvasX, canvasY, canvasRadius, 0, Math.PI * 2)
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ctx.stroke()
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}
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// 添加 RC 圆(导线暴露弧)
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const addRc = (rc: number, rcX: number, rcY: number) => {
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if (!ctx || !enabled.value) return
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const canvasX = toCanvasX(rcX)
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const canvasY = toCanvasY(rcY)
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const canvasRadius = rc * (canvasWidth / (coordRange.xMax - coordRange.xMin))
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ctx.strokeStyle = '#FF9800'
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ctx.lineWidth = 2
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ctx.beginPath()
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ctx.arc(canvasX, canvasY, canvasRadius, 0, Math.PI * 2)
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ctx.stroke()
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}
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// 添加暴露弧区域(两条红线)
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const addExposeArea = (
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rcX: number,
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rcY: number,
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intersectionX1: number,
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intersectionY1: number,
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intersectionX2: number,
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intersectionY2: number
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) => {
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if (!ctx || !enabled.value) return
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ctx.strokeStyle = '#F44336'
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ctx.lineWidth = 3
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// 第一条线
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ctx.beginPath()
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ctx.moveTo(toCanvasX(rcX), toCanvasY(rcY))
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ctx.lineTo(toCanvasX(intersectionX1), toCanvasY(intersectionY1))
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ctx.stroke()
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// 第二条线
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ctx.beginPath()
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ctx.moveTo(toCanvasX(rcX), toCanvasY(rcY))
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ctx.lineTo(toCanvasX(intersectionX2), toCanvasY(intersectionY2))
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ctx.stroke()
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}
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// 暂停并刷新 - 用于下一帧绘制前清除
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const pause = () => {
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if (!ctx || !enabled.value) return
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tick += 1
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// 不立即清除,等待下一次绑图时清除
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// 这样用户可以看到当前帧
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}
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// 启用状态改变
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const onEnableChange = (value: boolean) => {
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if (value) {
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initFig()
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} else {
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clear()
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}
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}
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// 暴露方法给父组件或全局调用
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const animationApi = {
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enable: (enable: boolean) => {
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enabled.value = enable
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onEnableChange(enable)
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},
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initFig,
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clear,
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addRgLine,
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addRs,
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addRc,
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addExposeArea,
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pause
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}
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// 注册到全局,供后端调用
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declare global {
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interface Window {
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animationApi?: typeof animationApi
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}
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}
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onMounted(() => {
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if (canvasRef.value) {
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ctx = canvasRef.value.getContext('2d')
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if (enabled.value) {
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initFig()
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}
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}
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// 注册全局 API
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window.animationApi = animationApi
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})
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onUnmounted(() => {
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window.animationApi = undefined
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})
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// 导出方法供父组件使用
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defineExpose(animationApi)
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</script>
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<style scoped>
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.animation-canvas {
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border: 1px solid #e0e0e0;
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border-radius: 4px;
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background: #fafafa;
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display: block;
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margin: 0 auto;
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}
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</style>
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@@ -351,6 +351,9 @@
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<!-- 运行日志 -->
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<LogComponent ref="logRef" />
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<!-- EGM 动画可视化 -->
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<Animation ref="animationRef" class="q-mt-md" />
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</div>
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</q-page>
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</q-page-container>
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@@ -361,6 +364,7 @@
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import { ref, reactive, computed, onMounted, onUnmounted, watch } from 'vue'
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import type { AllParameters } from '@/types'
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import LogComponent from './Log.vue'
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import Animation from './Animation.vue'
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// 默认参数
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const defaultParams: AllParameters = {
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@@ -394,6 +398,7 @@ const calculating = ref(false)
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const result = ref<{ tripping_rate: number; n_sf_phases: number[]; message: string } | null>(null)
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const error = ref<string | null>(null)
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const logRef = ref<InstanceType<typeof LogComponent> | null>(null)
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const animationRef = ref<InstanceType<typeof Animation> | null>(null)
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const fileInput = ref<HTMLInputElement | null>(null)
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// 雷电流概率密度系数设置开关
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const showIpCoefficients = ref(false)
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